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Thread: FNaF fan-game jumpscare animation not playing

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    OK, the problem is line 43. When the counter "little right" = 0, you tell "Active" to change animation sequence to "stopped". So, the jumpscare triggers, then a moment later when the code repeats, it notices that "little right" is 0, so it stops the animation.

    So you'll have to change something there. One way to do it would be to add this condition to 43:

  2. #12
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    Thanks!!!!!!!!!

  3. #13
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    Now it played sucessfully. But after it ends, it doesn't jump to another frame :P
    Event: Animation (toy bonnie jumpscare) of (Active) is over => Jump to frame "static"
    After the animation ends with the sound, it just return to normal and the animatronic moves away from the jumpscare trigger

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Hmm. Maybe because the animation is looped, so it never really ends? What happens if you unloop it?

  5. #15
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    If i loop it, the animation keep playing
    If I unloop it, after end, it revert to Stopped

  6. #16
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    And if it's not looped, does it jump to frame?

  7. #17
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    No, it still stuck on that frame

  8. #18
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    What version of Fusion are you using? If you are using R284.10 you need to update the version, once you register it you have access to the updates.

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