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Thread: How Do I Make An IOS Jump Button

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    How Do I Make An IOS Jump Button

    I am working on an IOS app. I have three buttons on the screen. direction changes, and a jump button. Direction change is easy. How do I connect it to where when the user clicks on the button, the player (in game) jumps?
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    You mean for a platform game?

    I don't know, but I want to know because I have a platform game and I want to port it to iOS

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    I thought I almost had it!!! I thought I could use the default joystick! I was hoping that in IOS there was a feature to make the joystick enable the jump... Sadly... every time you set the game type to IOS project, it disables the Joystick controls in run time options

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    Have you tried using the Touch Joystick?

    I've heard of something called a Fire button - maybe you could configure that to trigger the jump?

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    I tried that. When you set the MFF file type to IOS, it disables the joystick controls

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    The only way I know is to use the Platform Movement Object, which has an action for Jump. This is how I did it for my Peter Rabbit Endless Runner game on iOS (and Android)
    http://purplewaxgames.com/peterrabbit.html
    Good luck!

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    What Fusion version and built are you using speedyflip ?

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    Quote Originally Posted by speedyflip View Post
    I tried that. When you set the MFF file type to IOS, it disables the joystick controls
    So you mean you couldn't enable the touch joystick? I was able to do it.

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    Clickteam Fusion Dev 2.5

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    When I went to the run time options to configure the joystick settings, it would not allow me to change anything.

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