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Thread: Problem with alterable values (separately)

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Problem with alterable values (separately)

    Hello Clickteam community

    I have a question in relation to counters and "alterable values".
    I'm making a game, and I want to make every enemy that falls and collision with a platform "set 1 point to Alt Value" each enemy separately. But I see that adds to all.
    How I can make the counter add 1 point to the internal counter of each enemy separately?
    I hope you understand.
    Thank you very much for your cooperation.
    Here is the attached example
    regards
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    SoftWarewolf's Avatar
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    I was surprised it worked as well as it did without clearly separated ID's
    I added id's and loops to make this work properly: BouncingPlatformID.mfa

    The counters now have bouncing ball movement to allow comparing decelaration as their ID, this is a little trick i use a lot for text and counter objects, you can change it back to static and it will still work.

  3. #3
    Clicker Fusion 2.5 (Steam)

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    Wow! thanks a lot! it´s a little hard, but I want to learn about this example.
    Regards!!

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