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Thread: Slowdown after saving to INI

  1. #1
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleSWF Export Module
    Hayo's Avatar
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    Slowdown after saving to INI

    Hello folks,

    My game (Roving in the dark) is using an INI file to save a bunch of variables. When testing the game whithin Fusion this works fine, however after exporting the exe I am getting a huge slowdown as soon as I save something. Any ideas what might cause this?

  2. #2
    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

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    Hmm that is weird i have several hundred values in one of my projects saved to an ini and I never noticed that. Maybe the condition you made for saving is looping the procedure perhaps? (just a top of the head thought) :-)

  3. #3
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I was thinking that too, but it is weird it would not slow down when testing within Fusion. Only the compiled game has this problem

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    That's a weird issue. I wonder if there's a difference in the runtime and editor versions of the ini object you're using. Built-in ini or ini+?

  5. #5
    Clicker Fusion 2.5HTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Fixed! I did make a stupid mistake causing something to loop of course. Why it didn't break in the editor baffles me.
    I was using the built-in ini btw. Thanks guys!

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