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Thread: RPM - Rage's Platform Movement

  1. #171
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thanks!
    I added some code to be able to move push block after overlapping with stopper (between two stopper).
    But it's only for one push block on the frame.
    How about several push blocks that may fall independently?

  2. #172
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    In that case you'd probably need to lose the fastloop to have them work independently (they'll all stop at once when the loop is cancelled). I made a modification to it where the blocks can fall on their own, but they run the risk of sinking a bit if they fall too fast and currently don't interact with each other (Physics objects would take care of that problem). I'm sure someone has a much better solution out there but it should give a basic idea.
    Attached files Attached files

  3. #173
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    which one the latest build? i bounght RPM, i see 7 files.

  4. #174
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  5. #175
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    Ragem, how to repos the player to checkpoint position(absolute coordinates) after death sequence?
    My character after falling down in the hole dies. HP of mask <= 0.
    Now I need to bring it back to life in the last passed checkpoint without restart of frame.
    I set position of the mask. But she sometimes appears a little away. I don't understand why.
    How to properly reposition character and what variables should be set?

  6. #176
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    If for some reason you don't have a file called "RPMv1401" please let me know. Not sure why you have 7 files though, as it should only have 1 main file. Gonna have to look into that.

    For updating the position, you'll want to make sure the mask's FloatX/Y are being updated as well. The mask uses both the default X/Y positions in addition to its internal float values to move around. If that doesn't work I'll look into it when I'm back home (and not hooked on the new Zelda title )

  7. #177
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    Thanks.
    I forget about FloatX/Y. It works.

  8. #178
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    Just thought I'd give a heads up, RPM is on sale for $2.99 for the next couple of weeks! It's currently active on itch.io but I'm waiting for the Clickstore to update to reflect the new price.

  9. #179
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    Hi, Ragem.
    I'm trying to use for the player animation of turning when the mask changes it direction from left to right or vice versa.
    And I want the mask does not stop moving while the animation of turning is played when the mask takes opposite direction.
    Can you make an example for this case?

  10. #180
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    I have a WIP character example that does the "Turn Around" animation at the moment. Not 100% sure if this is the kind you're looking for though. It's a bit rough around the edges but it should give you an idea on how it works.
    Attached files Attached files

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