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Thread: Force animation frame inside a group

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    Brovic's Avatar
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    Force animation frame inside a group

    It looks like you can't force the animation frame of an active inside a group deactivated at start (even after activating it) - At least when you have not used it before activating the group -
    Looks like a bug to me or did I miss something?

    Very basic test attached (3 lines of code).
    Note that after activating line 2 it works correctly, anyway that's unexpected.

    force_frame_in_group.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    I don't understand your problem here?

    You have a Stopped animation(3 images) with 50 Speed.
    Just force a frame first or set Stopped animation Speed to 0.

    - (negated)Group test is activated → Force animation frame to 0

    - Button OK clicked → Activate deactivated Group
    - On group activation → Force animation frame to 2

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
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    The problem is the code should work the way it is. It's intentionaly a bad one for demo purpose but it should work anyway.
    I expect the frame to be forced to 0 once the group is activated. It does not.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    Brovic, you must loop the animation - otherwise it won't work.

    Stopped Animation:

    Loop: yes
    Repeat: 0
    Back to: 3

    Events:

    - Button OK clicked → Activate deactivated Group
    Group:
    - Current Frame = 2 → Force animation frame to 0

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    Brovic's Avatar
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    Indeed, it works that way. Thanks for the tip, though I still don't understand very well why my code doesn't work.
    I keep on thinking it should have.

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