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Thread: Scale appication to monitor

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Scale appication to monitor

    I have searched for an answer to this but I haven't found the answer. Maybe I'm searching for the wrong terms. Is there a way to scale down the application to the monitor size if the application window is larger than the monitor resolution without changing the frame size and objects in the frame? For example, the vertical resolution of my monitor is 1440, if I try to run an application with for a iPhone 6 plus resolution it doesn't fit to my monitor. Is there a way to see the entire frame?

    Thanks for the help.

  2. #2
    Clicker

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    ratty's Avatar
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    Scale appication to monitor

    I'm having no luck with screen size stuff and HTML5. I'm following this thread in hopes of learning more.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Sounds good. Hopefully we can learn something new.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    So I suppose the answer is there is no way to do this in CTF.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I'm not sure if it works differently for the iPhone,
    but with the Window Control object you can resize the application window to your liking

    so theorically, if you start with a very large application window, and then detect the screen boundaries (Xleft/right frame, Ytop/bottom frame)
    you can resize the application window to fit those dimensions

  6. #6
    Clickteam Clickteam
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    You could try checking the App property 'Resize display to fill Window' or you can use the Window Object as schrodinger said above. The Window object is cross-platform, so it will work across PC/HTML5/iOS/Android etc.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thank you both for your reply. Ill give the window object a try.

  8. #8
    Clicker

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    Scale appication to monitor

    Quote Originally Posted by Danny View Post
    You could try checking the App property 'Resize display to fill Window' or you can use the Window Object as schrodinger said above. The Window object is cross-platform, so it will work across PC/HTML5/iOS/Android etc.
    I don't want to hijack the thread, but is the Window Object fully implemented with HTML5? I can't seem to resize the frame to fit the browser window without stretching text objects. Any help is appreciated.

  9. #9
    Clickteam Clickteam
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    I'll have to get back to you on that one. The HTML5 canvas stuff can be a little tricky, leave it with me to find out...

  10. #10
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    for completeness of the this thread I was able to get the window object control object working. It did not scale the objects in the frame or their position. And it was a little bit of work to implement, but not difficult. A nice function for v3.0 would be to have a zoom function in the fusion simulator that would allow you to quickly change the game size, very similar to xcode simulator zoom function.

    Thank you for your help on this.

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