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Thread: Character Spawn Initial Animation - Not luck!

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    Character Spawn Initial Animation - Not luck!

    Hello everyone!

    My name is André Martinez and I am a Senior Game Artist, starting to learn programming in Lua as well Fusion learning the framework and engine to develop my own games. So far I have a small platformer prototype with the basic movement Gravity - Jump - Run - Walk - Idle - Crouch, but I am having a hard to get my head around the follow animation I want to add the main character.

    The basic idea is to create a spawning animation before it reaches out the ground and links to the Idle animation and so on!

    Here is GIF for the actual sprites I am using:

    http://i.imgur.com/IRNyEAd.gifv

    Here and small of the ideal movement I want to achieve:

    pixieSpawn.jpg

    And lastly is a quick screenshot of the actual code I done so far:

    codePixie.jpg

    I am using the Platformer Movement Object as and extension to Fusion, besides that everything is been done without and extra extensions. I tried to read over the forums and with not luck doing this, so I hope maybe someone here with more experience than me can help me out solving this issue.

    Note: Ideally this could be also use to create an animation for whenever the player dies and spawns in a saving point further in the development of the game.

    Thanks in advance for everyone who takes the time on reading this.
    Images attachées Images attachées

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    You can either make an animation in the "appearing" animation. At the start of the frame create the sprite and it will play.

    The easier (and the best imo) way is to make a seperate sprite object with that animation. Create it at your desired position, when animation has finished, create the proper sprite where u have the falling and idle position etc.

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