We are both in Britain ain't we so I imagine it would be 1 here too.
I hate having adverts in my games but it is literally the only way on Googleplay as nobody buys anything.
We are both in Britain ain't we so I imagine it would be 1 here too.
I hate having adverts in my games but it is literally the only way on Googleplay as nobody buys anything.
Hi matey,
Sorry about the wait I tried the game and gave it 4 stars, I like it although at first I wasn't sure if I was meant to tap the word nuke or bomb so died a fair few times from that. The visual effects look awesome.




Thanks man - I've been away in Berlin for debauchery and hangovers so I'm also late here. I'll make some amendments to the beginning to make it more intuitive. Thanks again!
Sounds messy. Happy I could help, btw would you try my latest title in development Dash Tank Fever?




Dash tank fever eh? I'll slip inside and have a gander







Well, almost nobody. I myself am extremely wary of free games and almost never install them, since the horrible free2play models have all but killed the enjoyment of mobile gaming for me. I hate ads too. So I pretty much ignore everything on google play that is doesn't have a price.I hate having adverts in my games but it is literally the only way on Googleplay as nobody buys anything.
But I'm aware that I'm in the small minority here, and that most people prefer grindy F2P mechanics and annoying ads than the thought of spending $1











It's not so much that people prefer grindy F2P mechanics on Google Play, it's because pirating a premium game is so easy compared to iOS. Therefore you will find a lot more free games on Google Play that use advertising and IAP to recoup money spent in development. I think there was some report on a paid game that had a 95% piracy rate on Google Play. So you can see why a lot of developers are wary of premium titles.







Good point about the rampant piracy. But that doesn't explain why F2P dominates iOS games too. Many games are made for iOS primarily, and then ported to Android later - certainly most of the major ones - so if they have F2P mechanics on the Android version, it's probably because they were already designed like that for iOS.




Well from how I see it - you can buy a game - simple enough on iOS for $1 and usually not expect a pay-to-win in game purchase mechanism. As you have already paid.
In contrast with free to play games which usually have a system of buying 'gold' or 'gems' for the same price, and usually alot more up to $50 on some games. All to buy extra upgrades or alter the look of your character. People if invested enough in a game that is free can justify to themselves to spend money on something they have already played and put time in. Whilst the un-certainty of a paid game leaves people wary.
Just my 2 shiny coins