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Thread: Firefly - 3d in Fusion, Just released!

  1. #51
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    There is a editor in the works, see the Sticky thread



    Quote Originally Posted by Risemack View Post
    One major thing that I've noticed is missing so far is a 3D level editor. Being able to see Z-Value adjustments in realtime is important, especially when it effects the gameplay, like the height of a platform in a 3D platformer.

    For the most part though, I think the engine is looking pretty good. I'll wait to see what other people think before I go spending $80 though.

    Also, I think the 2D-to-3D coordinates feature is interesting, it might allow people to make 2.5D versions of their existing games quickly.

  2. #52
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    denisstephane's Avatar
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    I just bought it and I find it super.On the other hand, I have no shadow even when the option is activated.

  3. #53
    Clicker Fusion 2.5Fusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    Might buy it once some more videos of the workflow show up and android is added.

    It does not stop me from being critical based on what I see, sorry if it sounded harsh-hopefully pointing out those things will help you compete.
    I recently bought the babylon 3d addon for construct:
    https://www.scirra.com/store/constru...r-edition-2992

    The biggest selling feature for me there was the speed and the file export support. It has an exporter for blender that can transfer the entire scene to the game engine- so I can set it up there and set the logic in c2.
    You can also play their demos in the web browser - which sold me on it too.

    Import/export is really important to me.
    I will not spend that much until I see a video of someone exporting an animated mesh from blender to firefly and setting it up. Also the world editor sounds good - but it is nowhere to be seen in promo videos - so i am waiting for user videos.

    I have used coppercube in the past and it was ok, even if limited. The world editor there had awful viewport camera navigation - not sure if they fixed that.

  4. #54
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    no pics of the world editor?
    possible to add my custom assets, move them? rotate an scale? place my lights and camera?

  5. #55
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  6. #56
    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    How do you open the world editor in steam?

    Edit: Nevermind I found it under tools... YAY!

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    This is integrating in firefly extension.

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    I just want to say thank you for all the incredible work. It is because of Clickteam that i can say I am an educational game developper. Your entire team is incredible and I will most definitely buy this addon.

    I would like to ask one question that has probably already been asked and answered somewhere but that I have not seen: Can I export to HTML5? What are the build options right noe? Windows only? Regardless, I will buy it as soon as new build of Fusion dev becomes release.

    Don't let people who expect everything for 1$ drag down your creative dreams!

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    Thank you everyone who replied to show me that there is indeed a 3D level editor

    I wish there was more documentation and tutorials to show how you work with the engine. The only one available at launch is the Chocobreak tutorial, and that wasn't too deep.

  10. #60
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro

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    Hello ,
    thanks a lot clickteam for making this available !!
    I haven't bought firefly yet but I definitely want to support clickteam's efforts in that direction so i will very soon.
    I checked the chocobreak tutorial ( since there's no demo - minor gripe here ) and it's very detailed so it should really help get into it.

    Just two questions :
    1) is it compatible with the html 5 export ? ( irlicht engine can generate html 5 code it seems.)
    2) Can I alternate 3d frames and 2d frames in the same application ? That would be great.

    Keep up the great work !

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