Klikdisc Issue # 7 Released!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    This issue's focus is on getting your stuff out there. Gain insight on the new XNA runtime, from its performance to experiences with releasing a game on the Xbox Marketplace. Also learn how to design your games to target specific audiences, how to approach distribution, what to expect from specific markets, and how to maximize your potential income by porting to multiple runtimes.

    Our exclusives this month includes the amazing Sound Generator Object, with its ability to create sound effects at runtime in your windows or flash projects, is sure to create a bit of buzz (literally!).

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    All this and much, much more in KlikDisc Issue #7! Power to the Creators!

    Articles
    - CT Talk: Clickteam founder Francois Lionet talks about the recently released XNA runtime
    - In The Lab: We talked to the dev team behind the mysterious and awesome Irrlicht 3D object, which, when done, will enable true 3D game creation in MMF.
    - Click Around the World: check out what went down during this year's new international game jam event, ClickJam!
    - Release Roundup: 2on1 - AirFight, Ant Surf Hero, MANOS: The Hands of Fate, Mighty Fin, The Desolate Hope, Tiny Shard
    - Review: A gorgeous ambient puzzle game, But to Paint a Universe
    - Review: A special kind of bat-and-ball game, Wilkanoid 2
    - Review: A mindboggling text-based Flash puzzle game, Ir/Rational Redux
    - Preview: And finally, Gamesare's upcoming epic space battle game, Noble Armada!
    - Dev Tips with Danny, who recently went through the process of releasing a game for Xbox made with MMF & the new XNA runtime.
    - Pro Dev Tips: ColeUK talks about the making of his hit strategy game Megacity and how he came to release it for Flash, iOS and Xbox (with some extra tips for our XNA users out there).
    - Serious Business: DistantJ, maker of iOS platformers AWESOME Land and MANOS: Hands of Fate, talks about finding your audience and marketing your game to them.

    Exclusives
    - The Sound Generator Object by Looki: Create custom retro sound effects for your games at runtime. Available both for the PC and Flash runtimes! 6 additional example MFAs and a Sound Editor MFA.
    - Music: 13 tunes free for use in your projects by artists Greg Courson and Adam Dobay
    - Open source: 3D Race Engine Widget, Drag Window Widget, Follow the Leader Widget, Platform Multiwidget, Tardis Widget, Zelda Scroll Widget

    Games Featured
    - Ant Surf Hero by Andrew Sum
    - Bug Blaster by Lobot
    - HEROE of the Summer by zonacas
    - Magnetizer by Wackyjackie
    - Summer Gauntlet by John Porter
    - The Desolate Hope by Scott Cawthon
    - Tiny Shard by Gabriel and Joao Pedro
    - Walker by Blake Fix
    - Wilkanoid 2 Free

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