In game character creation.

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  • In games like soul caliber 3, the sims 2, and virtural fighter u can make a character of your own to play in the other levels. How could u create a graphic in the game and transfer the same graphic to play in other levels.

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  • Wow... Depending on what the on-screen character needs to do, and how many variations there need to be (of hair, clothes, etc.) I can think of various ways.

    The simplest one I can think of (I don't doubt some gurus could come up with better) is to have a series of global values for the character's attributes; say, one for hair, one for facial ornamentation (mustache, glasses, etc.), one for gender, and one for clothes.

    On each frame, create a generic active object "body" for the player to control, either male or female, depending on that global value. Have objects for "hair", "face ornament", and "clothes" that show above the player's body, using a different animation depending on the value attributed to them (with the "hair" object having animations for red, black, brown, blond, etc., and the "face ornament" having animations for glasses, mustache, etc.) Then have the hair, ornament, and clothing objects remain at the same x and y values as the body.

  • It will take me a year if i was to create a character creator exactly like the one in the sims 2. I would need to design all the hair, clothes etc animations. I would use the ini file to save the data.

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  • This is quite a hard task... Others have some very good ideas, and I have one too. You could make objects for each attribute, and find some way to have them all stick together. Don't ask ME how, I've never succeeded in doing so. Good luck with this, you'll need it.

  • Sterling7, isn't there a limit on Global Values, because if the person wants LOADS of character customization AND they need room for more global values, then instead, I found another solution.
    Do the same idea that you just said, BUT instead of global values, use COUNTERS (AND MAKE SURE IN THE PROPERTIRES MENU THAT THEY ARE SET TO GLOBAL OBJECT) So they're pretty much the same thing as a global value.

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