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Thread: On Call Tile Map Engine

  1. #1
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    Kisguri's Avatar
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    On Call Tile Map Engine



    Free for Reactants: On Call Tile Map Engine.zip

    Part of The Reactor: https://www.patreon.com/Clickteam
    Also on Clickstore: http://clickstore.clickteam.com/on_call_tile_map_engine

    This system allows you to load very large levels into your game while only rendering a small portion of the tiles at any one time. Using a array based system we load in and transpose the tiles on the fly and remove and tiles outside of the "barrier"

    • Stream levels with 1000's of tiles, only using 170-220 actives at once
    • Comes with array map editor
    • customizable
    • Commented and comes with simple PDF


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  2. #2
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    Perry's Avatar
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    Not in the store ?

  3. #3
    Clickteam Clickteam
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    Link Fixed!


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  4. #4
    Clicker

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    pradeep's Avatar
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    in clickstore, when Checkout
    then
    Products marked with *** are not available in the desired quantity or not in stock!

  5. #5
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    Yes pradeep, I set qty only in one place not both. It should be fixed now. Our Clickstore back-end can be difficult at times. My apologizes!


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  6. #6
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    Will you share the zooming example you did during the stream ?

  7. #7
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    I will try my best to have it polished and out by monday!


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  8. #8
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    Perry's Avatar
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    Had to find the video where you demonstrated this, but notice that the screen size is different than the example.

    I've been playing with this for a while now, and trying to double the size of the frame (320x256 to 640x512)
    I modified Frame 18 to the half of the frame sizes, but where is the 288 coming from? they are all the same, in the video it shows that that value is the frame size, but then the 288 doesn't add up in the example file?

    Furthermore, I tried Event 28 doubling the loops, but everything is still messed up.
    Are there more events that needs to be modified?

    I can't seem to get it to work on 640x512 and don't know what I am missing here

    Thank you

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