Hey everyone, my last post never got any help, but I managed to mostly figure it out. I'm hoping this time around I have some better success because I can not figure out this problem (and I don't see anything about it in the Steam extension examples):
How do I use the Steam extension to publish updates to content already in the workshop? My game has workshop integration for sharing custom levels, and I have publishing new content and downloading/installing content working fine, but if a user wants to update a file, It just returns an error. I've tried both "start publishing new..." and "start modifying existing..." as well as making sure "overwrite" was set to "1" (which it says means "on"). With the content id of an already published file entered, it just returns 'statusErrorFailedToShareCloudFile'!
My game Pixelscape: Oceans releases in a week, and this is the last bug/problem to fix before then. Thanks for your time to anyone that even attempts to help. It is much appreciated.