[PAID HANDSOMELY] Develop a Sega Master System pixel shader

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  • * Seeking freelance programmer to develop a pixel shader for MMF2 that enforces a Sega Master System palette
    * Name your price
    * Deliver ASAP

    Primary Requirements:

    * Optional patterned dithering (if feasible)
    * 64 simultaneous colors

    Secondary Requirements:

    * Minimum performance standard of 70 fps, to allow for overhead
    * Code must be well commented
    * Shader can be applied to object, layer or frame with impunity

    Please PM with your price and ETA

    Please login to see this link.
    Please login to see this link.

  • salamanderpants, I wonder why do you think a pixel shader to enforce the palette is a good idea. The pixel shader will likely have wrong interpretation of colors.
    The best way is have an artist use this palette to make the art and/or use a graphic program to force the palette and THEN make adjustments based on the palette's limitations. That is, artist best judgement, not

  • 64 colors?

    Actually, the sega master system can display a maximum of 32 colors out of a palette of 64 colors.

    The 32 colors are broken into 2 palettes of 16 colors. A background tile or sprite can use either of the 2 palettes.

    Anyway, I also agree that an artist would probablu be better for this task.

    - Fun is fun.

  • To prove SevenSails and Pineapple's point, I made an example showing objects that were drawn using only colors from the palette. Getting someone to make the graphics is probably better.

    Example disclaimer: I made the graphics myself, other than the palette graphic. You may use them for whatever you want. I found the palette graphic Please login to see this link.. Remember, though, that anyone can use the graphics, so using them might not be the best idea. Also, you can use the example for whatever you want, it's open-source.

    Files

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • 64 colors?

    Actually, the sega master system can display a maximum of 32 colors out of a palette of 64 colors.

    The 32 colors are broken into 2 palettes of 16 colors. A background tile or sprite can use either of the 2 palettes.

    Anyway, I also agree that an artist would probablu be better for this task.

    According to Please login to see this link., the Sega Master System can display 64 simultaneous colours using programming tricks. Notwithstanding that, I just want the look and feel of a Sega Master System; it doesn't have to be 100% faithful to the real thing.

    I disagree that an artist would be better for this task. I can do most of the art myself, without worrying about which colours I'm using, and then have the shader make its approximation of those colours. The shader would be particularly useful for gradient backgrounds, where I can simply plop a quickbackdrop down and have the shader do its thing, to have a nice 8 bit effect.

  • To prove SevenSails and Pineapple's point, I made an example showing objects that were drawn using only colors from the palette. Getting someone to make the graphics is probably better.

    Example disclaimer: I made the graphics myself, other than the palette graphic. You may use them for whatever you want. I found the palette graphic Please login to see this link.. Remember, though, that anyone can use the graphics, so using them might not be the best idea. Also, you can use the example for whatever you want, it's open-source.

    Thanks for your example file. I am unable to look at it at this time; once I'm back home I'll have a look... Although the SMS has a 6 bit palette, I'm not sure if it uses those exact colours you've linked to. I believe that a better pallete can be found Please login to see this link..

    Both the link to the technical specifications and the palette are provided in my first post. I still stand by what I have said, so if anyone wants to create the shader for me, name your price.

    Thanks

  • Well, according to Please login to see this link., it's the palette that the Sega Master System uses. Just sayin'.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Without realizing it, I made the shader. I only realized after I made the shader that it basically used the same palette as the Sega Master System, though it might not be identical. It's attached to this post. NOTE: I've also attached a 12 color shader that I also made.

    Files

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • You're welcome! Now if only I could figure out how to add dithering...

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

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