I am planning to create an accurate, modern Please login to see this link. game engine.
I need some guidance with regards to specific aspects of the game.
The following is desirable:
*Coding experience beyond Fusion
*Able to reverse engineer the original game
*Familiarity with the original game
*Fluency in English
I specifically need help with:
*Accurate physics for Alex Kidd; particularly his jump
*Octopus tentacle movement
*Seahorse movement
*Janken match logic
*How randomness works for things like spawning money
If you think you might be suitable for this job, or know someone who is, please send me a pm.