- Variable Walk Speed
- Variable Run Speed
- Variable Jump Strength (Or Fixed)
- Run Speed Jump Boost
- Variable Jump Height
- Variable Env. Gravity (Directional, Reverse, etc.)
- Variable Env. Wind Force
- Flying
- Swimming (Alternative Gravity > Up/Down)
- Boats
- Veheciles
- Jump Attack (On Enemy, Mario)
- Jump Attack (Brick, Mario)
- Jump Boosts (e.g. Ninja Style / Multiple boosts)
- Attack Punch
- Attack Fire
- Variable Jump Pad Strength
- Variable Jump Pad Angles
- Ropes (Swing)
- Ladders (Static)
- Chains (Hold)
- Hanging
- Threatmills + Balloons + Windturbines + Speeders
- Wall Friction (Allow wall Ninja stuff)
- Turn everything ON/OFF + Modifiers using Items
- Floor Friction (e.g. Slime, Normal, Ice)
- Air Resistance (When no speed is applied)
- Platforms (Swings) (Elevators)
- Teleporters
- Checkpoints
- Various Traps (Spikes, Droppers, Smashers, Emitters)
- Smooth Camera (+ Other Camera effects. Trigger easely)
- Global Speed modifier (Boost/Slowmo)
- Float based (No INTs)
- Pickups, Collectables, Etc...
- Mini Game System
- System.Based.Object.Namespace.Variation
- Works with GLOBALS
- Mini Sub-App based PAUSE / INVENTORY screen Framework
- Save/Loading System (With Slots)
- Uses NATIVE controls (No keyboard events)
- Every value can be adjusted from 1 system object
System is open for any changes.
- NATIVE code: No extensions used!
- And more.... (will update the list later!)
Would you like to buy this at a price tag of $10 in the Click Store?
Extra:
It will have Support and Updates Included for about 1 year.
Its royaltee free, and you may use it in Commercial Projects, and aims to be Commercial Grade quality
(= No bugs + Fine grained & smooth control)
Unleash powerfull 2D games, but with simplicity in mind.
Few lines of code (Just roughly 250 lines for the entire Engine! = Easy to learn + Manage/Change)
Please post if LIKE!
Also if you think it is worth more let me know! + Price